Chapter 6 entitled Academic Software addresses the use of various types of software and their capabilities and uses in the classroom. The first category of software that the chapter addresses is that of authorizing systems such as HyperStudio 4. If a teacher does not feel that a software will be able to work as effectively with their individual students the teacher might choose to design their own instructional software. Power Point is a very popular program that uses a hypermedia format. Power Point is something that can be incredibly useful in my field of academics. Nothing spruces up an open house like a Power Point.
Another software mentioned is desktop publishing software. The chapter mentions many things that an educator can use in the classroom. This would be very useful to me for creating customized booklets to give to parents, transparencies for teaching concepts, and even flash cards that could be very useful in the fourth grade classroom.
The article mentions illustration software including clip art libraries. Clip art is crucial in the publication of classroom newsletters.
Reference software on a classroom computer providing a variety of reference materials can
benefit both teachers and students. Academic games are also a fun and hands on way to help a student learn a concept.
Saturday, March 7, 2009
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